I went through some tutorials, some just as recent as few months old and shockingly their dependencies were all broken. But that's true as long as one stick to simple examples. Unity is tough but a lot of things make sense in their UI. ![]() And no experience with C# either (but Rust, Golang, Typescript, C++. Well, I'm an experienced programmer although with no (dev) gaming experience. And working in any engine will give you that skill. What matters most is the artist's skill, not the tool they use. It's like an artist trying to get into digital art asking around whether they should use Photoshop, Krita, or something else. Ultimately, as I said, it doesn't matter too much. It uses Lua, which is similarly easy-to-learn, and it does have a tiny runtime if you're adamant about that. However, I'm going to instead recommend the Defold engine. ![]() If you're new to programming, you'll probably find GDScript easier than C#. Can't speak for Unreal, as I don't use it. Unless you really need a tiny runtime, it should be fine. Unity isn't "too heavy" for mobile games. Personally, I learned with Unity, and it's my go-to recommendation thanks to the vast array of learning resources available for it. in one engine, and most of the knowledge will carry over to others. Personally, I'd try to just get as far as making a little platformer character and a small test map in each, maybe with a coin to pick up or something and then go with whichever one felt the best to work with. I don't really think someone could go "wrong" with either one really, though, and honestly I don't think there's any reason not to try both. It was really hard for me to sift through them to find ones that were both high quality and using the latest version of Unity. In fact, when I tried to get into Unity I honestly felt like the number of tutorials available was as much a weakness as a strength. Unity certainly has a lot of tutorials, but that isn't to say that Godot doesn't have good tutorials. I do think Unity has better docs, but Unreal just made more sense to me personally. ![]() For 3D though, I personally found Unreal easier to get into than Unity. Unreal was always made for 3D, and the Paper2D system was kind of shoehorned in. I definitely don't recommend Unreal for someone looking to start out in 2D games.
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